AI Insights · Timothy · January 2022
Top 5 Tycoon Games on iOS in Australia: Q4 2021 Performance
Discover the performance trends of the top 5 Tycoon games on iOS in Australia during Q4 2021, including weekly revenue, downloads, and active user metrics.
In the fourth quarter of 2021, the top 5 Tycoon games on iOS in Australia showed varied performance in terms of weekly revenue, downloads, and active users. Let's dive into the specifics of each game's performance during this period.
Township from Playrix saw its weekly revenue peak at around $93K in early November, followed by a decline to approximately $54K by the end of December. Weekly downloads started at 7.5K at the beginning of October, dropping to around 3.3K in early December, but rebounded to 6.3K in the final week of December. The game maintained a relatively stable number of weekly active users, fluctuating between 29.9K and 35.4K throughout the quarter.
Family Island — Farming game by Melsoft experienced a steady weekly revenue, peaking at $54.8K in early November and ending the quarter at $42.5K. Weekly downloads showed a decreasing trend, starting at 5.8K in late September and dropping to approximately 1.4K by mid-December. Weekly active users also declined from 13.5K in late September to around 10.7K by the end of December.
Hay Day from Supercell recorded a weekly revenue high of about $62.8K in early November, with a low of $34.6K in mid-December. Downloads fluctuated, reaching a peak of 6.1K in early October and a low of 2.5K in mid-December, before ending the quarter at 4.1K. The game’s weekly active users increased from 72.1K in late September to a peak of 89.1K in late December.
Family Farm Adventure by Century Games Pte. Ltd. saw its weekly revenue reach a high of $31.8K in mid-December, with a low of $12K in late November. Weekly downloads were relatively stable, fluctuating between 2.3K and 5K throughout the quarter. The number of weekly active users remained consistent, ranging from 14.3K to 17.2K during this period.
FarmVille 3 – Farm Animals by Zynga Inc. launched in early November and saw a peak weekly revenue of $9.3K in early November, ending the quarter at around $8.3K. Downloads peaked at 4.5K in early November, with a low of 1.5K by the end of December. Weekly active users increased from 5.5K at launch to 8.9K in early November, before settling at around 5.5K by the end of December.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be found.